/******************************************************************************/
struct ChrCreateRequest // Character Creation Request, used when client requests creation of a new character in his account
{
   Str                name; // character name
   Flt                size; // character size
   Game::ObjParamsPtr obj ; // game object params for character (mesh, ..)

   // get
   Bool valid();

   // network
   void   compress(File &f); //   compress information so it can be sent  using network connection
   void decompress(File &f); // decompress information from data obtained using network connection

   ChrCreateRequest();
};
/******************************************************************************/
